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rozšíření
samostatná hra
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Max. number of players
1
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Playing time
0 min.
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135 min.
140 min.
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160 min.
180 min.
240 min.
360 min.
480 min.
Min. age
0 let
5 let
6 let
7 let
8 let
9 let
10 let
11 let
12 let
13 let
14 let
15 let
16 let
17 let
18 let
Language
anglicky
česky
English
francouzsky
německy
Gaming mechanisms
Acting
Action/Event
Action Drafting
Action Points
Action Queue
Action Retrieval
Action Selection
Action Timer
Advantage Token
Alliances
Area-Impulse
Area Majority / Influence
Area Movement
Auction/Bidding
Auction: Dutch
Auction: Fixed Placement
Auction: Once Around
Auction: Sealed Bid
Auction: Turn Order Until Pass
Automatic Resource Growth
Betting and Bluffing
Bias
Bingo
Campaign / Battle
Campaign / Battle Card Driven
Card Drafting
Card Driven
Card Play Conflict Resolution
Catch the Leader
Closed Drafting
Commodity Speculation
Communication Limits
Connections
Constrained Bidding
Contracts
Cooperative
Cooperative Game
Cooperative Game, Deck, Bag, and Pool Building
Critical Hits and Failures
Cube Tower
Deck, Bag, and Pool Building
Deck, Bag, and Pool Building, Push Your Luck
Deck Construction
Deduction
Dice Rolling
Die Icon Resolution
Different Worker Types
Drafting
Elapsed Real Time Ending
Enclosure
End Game Bonuses
Events
Finale Ending
Flicking
Follow
Force Commitment
Grid Coverage
Grid Movement
Hand Management
Hexagon
Hexagon Grid
Hidden Movement
Hidden Roles
Hidden Victory Points
Highest-Lowest Scoring
Hot Potato
Chaining
I Cut, You Choose
Income
Increase Value of Unchosen Resources
Interrupts
Investment
Kill Steal
King of the Hill
Ladder Climbing
Layering
Legacy Game
Line Drawing
Line of Sight
Loans
Map Addition
Map Deformation
Map Reduction
Market
Melding and Splaying
Memory
Modular Board
Movement Points
Movement Template
Move Through Deck
Multiple Maps
Narrative Choice / Paragraph
Negotiation
Network and Route Building
Once-Per-Game Abilities
Open Drafting
Order Counters
Ownership
Paper-and-Pencil
Pattern Building
Pattern Movement
Pattern Recognition
Pick-up and Deliver
Pieces as Map
Player Elimination
Point to Point Movement
Predictive Bid
Prisoner's Dilemma
Programmed Movement
Push Your Luck
Race
Random Production
Re-rolling and Locking
Real-Time
Rock-Paper-Scissors
Role Playing
Roles with Asymmetric Information
Roll / Spin and Move
Rondel
Scenario / Mission / Campaign Game
Score-and-Reset Game
Secret Unit Deployment
Selection Order Bid
Semi-Cooperative Game
Set Collection
Simulation
Simultaneous
Simultaneous Action Selection
Singing
Single Loser Game
Slide/Push
Solo / Solitaire Game
Square Grid
Stat Check Resolution
Static Capture
Stock Holding
Storytelling
Sudden Death Ending
Take That
Targeted Clues
Team-Based
Team-Based Game
Tech Trees / Tech Tracks
Three Dimensional Movement
Tile Placement
Time Track
Track Movement
Trading
Traitor Game
Trick-taking
Tug of War
Turn Order: Auction
Turn Order: Claim Action
Turn Order: Pass Order
Turn Order: Progressive
Turn Order: Role Order
Turn Order: Stat-Based
Variable Phase Order
Variable Playe
Variable Player Power
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Voting
Worker Placement
Worker Placement, Different Worker Types
Worker Placement with Dice Workers
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